Portfolio Dirk de Bruin

Welcome to my portfolio website.
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Generative Vector, 2018
Algorithm to create high resolution images from generative 3D shapes.
Particles, 2018
Algorithm and render engine to create particle animations.
Watch on youtube in HD.
New Drawing Algorithm, 2017
Algorithmically generated images up to 1 gigapixel.
Max Laser Basics, 2017-2018
Tutorial series about laser projections with Max.
Watch complete series on youtube.
Autofocus, 2017
Algorithm and render engine to create and apply
depth and motion blur to a 3D scene with autofocus.
Watch on youtube in 4K.
4D Laser Projection, 2017
Software environment to generate the signals needed to display 2D, 3D and
4D images with a laser. Mostly done using digital signal processing in Max.
HFGSEQ, 2016
Proof of concept for a modular step sequencer with
synchronization options for clock and scale.
Harmonic Intervals, 2016
Overview of harmonic intervals to show the relationships between
different ratios and their representing notes in common tuning systems.
Laptop Stand, 2016
USB-powered cooling laptop stand
made from one A4 sheet of material.
Spherical Video Experiment, 2016
Patch that converts four rectilinear camera
views into one 4K or 8K equirectangular texture.
Watch on youtube in 4K 360° (on supported browsers).
Close this section.
Depth Noise, 2016
Experiment with extreme noise and depth blur.
Penrose 2.0, 2016
Wall decoration made with light-absorbing tape.
Triangular Pixel Sampling Effect, 2016
Size and color of each triangle are influenced by the input texture.
Watch on youtube.
Synth Controller and Sequencer, 2016
Application that connects a Novation Launchpad to a Moog Slim Phatty. It
features an experimental custom interval-based sequencer for melody and
individual step sequencers for each function in the Phatty that are accessed
and influenced by turning the respective dials. Watch on youtube with audio.
Overview of Modules, 2016
Categorized overview of analog synthesizer modules,
musical instruments, effects, controllers, peripherals,
electronics, software and more in order to find opportunities
for new development. View large version.
Three-bit Variable Digital-to-analog Converter, 2016
A 3-bit binary coded signal is converted into a single control voltage. Each step can
be manually tuned using a physical slider. This can be used to create a truly custom
analog scale for a modular synthesizer. An LED shows which value is currently active.
Glitched Logo for JNK Illustrations, 2015
Made with custom pixel displacement and sorting shaders.
Reverse Pixel Sorting Algorithm, 2015
The original location of each pixel is stored in an additional
texture to enable the image to be sorted back to the original.
Watch on youtube.
Paaspop, 2016
Animated logo for Paaspop.
Watch on youtube.
Drawing Algorithm, 2015-2017
Algorithmically generated 100MP images.
Slim Phatty Controller, 2015
Application that reads and controls all parameters
of the Moog Slim Phatty using 14-bit MIDI.
Purple Haze, 2015
Combination of custom generative and
processing vertex and pixel effects.
Jeff Glitches, 2015-2017
Interactive live performance art setup. Using an IR camera, a projector and a custom piece
of software, the painting comes alive through projected visuals while it is being drawn.
In collaboration with JNK Illustrations.
Bleeding Colors, 2015
Texture generation built with jit.gl.pix
pixel processing and a feedback loop.
Watch on youtube.
Algorithmically Generated Music, 2015
The rules and guidelines for writing classical music are
implemented by the software to create new music in real time.
More information and examples are available on hfgdebruin.com.
LED Spacer, 2014
System for a modular triangular/hexagonal LED grid using 5mm LEDs.
Jηκιll, 2015
Pixel distortion and displacement effects
on an illustration by JNK Illustrations.
Fretboard Scale Mapper, 2015
Piece of software that displays notes, chords
and scales onto the fretboard of a guitar.
Macbook Lock, 2013
Macbook retina extension for Kensington lock support.
Designed for and prototyped using 3D printing.
Dualhead Mario, 2014
Real-time reactive 3D visuals for a dual projector setup.
Watch on youtube in 4K with audio.
BTTF Between the Lines, 2015
Combining audio and video inputs in real time.
Watch on youtube in HD with audio.
String Drawing, 2013
Experiment with custom made VJ software.
Watch on youtube in HD with audio.
Dropsnor, 2007-2014
System for live visual performace. Always under construction
and regularly used live by Dropsnor & Vleesboom VJs.
R:GB, 2010
Wall clock that displays the current time using color and
light. On this render the time is approximately 6 o'clock.
Game of Life, 2015
Experiment with the algorithm for Conway's Game of Life.
Watch on youtube in 4K with audio.
Pickup Slider, 2012
Concept for a guitar with movable humbucker
Monitor Mixer, 2013
Application to control different outputs of a shared audio interface through a
network. Musicians can control their own monitor mix on their own computer.
Tagtile Controls, 2009
Set of 3D printed physical controllers with accompanying demo games for the
TagTiles console from Serious Toys. The controllers work wireless and without
a battery by using the RFID localization technology in the TagTiles console.
Noise Gradient, 2013
Noise moving through a 3D object. Generated in real timewith own VJ software.
Watch on youtube in HD.
Forest of Doom, 2014
Prototype for interactive live visuals
for a doom/sludge metal band.
Watch on youtube.
Augmented Guitar, 2011
Electric guitar with added digital and analog sensors.
By connecting the frets, the strings can now be read out as an analog sensor.
dropsnor.com, 2011
Interactive website that loads movies from youtube and places
them in a 3D environment that responds to cursor movement.
Dropsnor & Vleesboom is a collaboration with Roel de Jonge.
Reactive 3D Wireframe Distortion, 2014
Watch on youtube in HD with audio.
Optimal Point of View, 2010
This point of view creates some impossible shapes.
Optical Flow Feedback Experiment, 2015
Custom effects that generate shapes using visual representations of
an audio waveform and optical flow data of a video feedback loop.
Exploration, 2009
Exploration of shapes
for garden furniture.
Let's Eat, 2011
Album art for We Killed Bambi.
In cooperation with JNK Illustrations.
Physuals, 2010
System for live reactive visuals that are triggered by physical
input from a drummer. Demo videos are available on youtube.
In cooperation with Willem Knijnenburg.
Audio Mixer, 2010
Concept for an easy to understand audio mixer
Stackerdoos, 2010
Concept for a stackable multiple socket.